Design 3D scenes for automated driving simulation
RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, LGSVL, Baidu Apollo®, Unity®, and Unreal® Engine.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models.
Create road shapes by specifying curvature, vertical slope, and blends, including cross-sectioning, banking, and crowning.
Design complex intersections featuring merges, splits, and roundabouts.
Road and Surface Markings
Add detailed road surfaces with lane markings, stencils, and custom graphics.
RoadRunner Asset Library
Leverage a library of prebuilt assets that provides hundreds of models, including road and highway signs, traffic signals, road surface markings, trees, barriers, and road textures, such as cracks and oil spills.
Customize Road Signs
Use the integrated road sign editor to combine text and graphics when building custom signs. Create international and region-specific signs with Unicode support.
Complex Road Networks
Generate road networks with lane and intersection connectivity for use in automotive and traffic simulation environments.
Edit signal phases and timing with the integrated signal timeline and interactive viewport controls.
Export scenes created in RoadRunner to industry standard formats, including openDRIVE, FBX, glTF, OpenFlight, OpenSceneGraph, OBJ, and USD. RoadRunner scenes export to a variety of simulators and gaming engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim,Metamoto® LGSVL, Baidu Apollo, Unity, and Unreal Engine.
Interactive editor to model roads and 3D environments
OpenDRIVE Import and Export
Import and export road networks using OpenDRIVE format
Design complex intersections featuring merges, splits, and traffic circles
Customize Road Signs
Combine text and graphics to build custom signs
Edit signal phases and timing with the integrated signal timeline and interactive controls
Import aerial imagery, elevation data, lidar point clouds, and road maps to accurately represent physical locations in RoadRunner