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Super Mario Bros. Demo

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Super Mario Bros. Demo

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26 Mar 2013 (Updated )

A playable demo of Super Mario Bros. World 1-1 with background music

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Description

Super Mario Bros. Demo for MATLAB
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Mingjing Zhang @ Simon Fraser University
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What it is
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This is a short demo of World 1-1 of Super Mario Bros. The demo emulates the behaviour of the original NES version as precise as my time and energy allow.

There are no enemies/coins/power-ups. The bricks are not interactive.

The flagpole and castle at the end of the stage are missing. The demo terminates when Mario moves out of the stage on the right.

There is background music which can be turned on before the game starts.

*The image you see up there is an ACTUAL screenshot of this demo.
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Installation
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Regular Version:
    Put stl_mario_main.m and two .mat files under the same folder.
    Run stl_mario_main.m
App Version:
    Just like any other MATLAB app
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Control
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A/D - Left/Right
J - Sprint
K - Jump
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How to Quit
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1. Walk to the end of the stage, or;
2. Close the figure window
* WARNING: The window should shut down itself upon error. If it doesn't, please type 'delete(gcf)' in the command window to manually kill the figure window.
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Enjoy!

Acknowledgements

Mario Sim V0.1 and Theme From Super Mario Brothers Song inspired this file.

This file inspired Sprite Kit Framework.

MATLAB release MATLAB 8.1 (R2013a)
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Comments and Ratings (12)
23 May 2014 Ahmet  
21 Mar 2014 Edgar Guevara

Great retro-gaming, and in MATLAB, nonetheless. Looking forward to the full version!

21 Mar 2014 Bustamante

Oh hell, is that really possible?? I just can use a word, INCREDIBLE!!!

05 Feb 2014 Cheuk  
01 Oct 2013 Timothy

You are brilliant, but I question your sanity. :)

12 Sep 2013 Aurelien Queffurust

Incredible!!!

20 Jun 2013 nsbd  
28 May 2013 Nohting  
03 May 2013 Zhuo Li  
26 Apr 2013 matt dash  
23 Apr 2013 Rodrigo R. Oliveira  
26 Mar 2013 Ryan G

Very cool demo. Really like the stuff you put up here.

Updates
22 Apr 2013

* Added music.
* Corrected a bug which occurs when Mario is about the land on the ground from an absolute vertical fall.
* Added a try - catch block to automatically delete figure/audioplayer upon error.
* UPGRADED to version 1.10

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