US City Block
US city block 3D environment
The US City Block scene is a 3D environment of a US city block that contains 15 intersections and 30 traffic lights. The scene is rendered using RoadRunner.
To simulate a driving algorithm in this scene:
Add a Simulation 3D Scene Configuration block to your Simulink® model.
In this block, set the Scene source parameter to
Set the enabled Scene name parameter to
US city block.
The US City Scene contains 30 traffic lights, two at each of the 15 intersections. Each intersection has a traffic light group. If you use the Traffic Light Negotiation with Unreal Engine Visualization example, you can control the timing of the traffic lights.
This table provides the traffic light names and locations in the world coordinate
system. Dimensions are in m. Only one of the traffic lights in the group can be green at a
time. The traffic lights are green for 10 s and yellow for 3 s. At the start of the
simulation, the first traffic lights in the group are green (for example,
second lights in the group are red (for example,
Unreal Engine® Editor Name
|Traffic Light Group||Traffic Light|
Explore US City Block Scene
Explore the 3D US City Block scene and inspect its dimensions by using a corresponding 2D top-view image of the scene.
You can use this image to inspect the scene before simulation and choose starting coordinates for vehicles. For details on using these images to select waypoints for path-following applications, see the Select Waypoints for Unreal Engine Simulation example.
Load the 2D spatial referencing object that corresponds to the scene. This
imref2d object describes the relationship between the pixels in the image and the world coordinates of the scene.
data = load('sim3d_SpatialReferences.mat'); spatialRef = data.spatialReference.USCityBlock
spatialRef = imref2d with properties: XWorldLimits: [-250 210] YWorldLimits: [-235 225] ImageSize: [4776 4776] PixelExtentInWorldX: 0.0963 PixelExtentInWorldY: 0.0963 ImageExtentInWorldX: 460 ImageExtentInWorldY: 460 XIntrinsicLimits: [0.5000 4.7765e+03] YIntrinsicLimits: [0.5000 4.7765e+03]
Display the image corresponding to the scene. Use the spatial referencing object to display the axes in the world coordinates of the scene. Units are in meters.
By default, the
imshow function displays Y-axis values that increase from top to bottom. To align with the Automated Driving Toolbox™ world coordinate system, set the Y-direction to
'normal' so that Y-axis values increase from bottom to top.
The image displays only the area of the scene containing the city block. The full scene has a length and width of 2040 meters.
figure fileName = 'sim3d_USCityBlock.jpg'; I = imshow(fileName,spatialRef); set(gca,'YDir','normal') xlabel('X (m)') ylabel('Y (m)')
Zoom in on the origin of the scene. Place a marker at the origin.
xlim([-35 35]) ylim([-35 35]) hold on plot(0,0,'o','MarkerFaceColor','r','MarkerEdgeColor','k','MarkerSize',8) offset = 1; % px text(offset,offset,'(0,0)','Color','w','FontWeight','bold','FontSize',12) hold off
Each intersection in the scene contains two traffic light groups. These traffic lights change color based on common US traffic light patterns. All roads in the scene are one-way and follow the direction of traffic shown here.
If you have the Automated Driving Toolbox™ Interface for Unreal Engine 4 Projects support package, then you can modify this scene. In the Unreal Engine project file that comes with the support package, this scene is named
For more details on customizing scenes, see Customize Unreal Engine Scenes for Automated Driving.
Version HistoryIntroduced in R2019b
R2022b: Scene rendered using RoadRunner
Starting from R2022b, the US City Block scene in the Unreal Engine 3D environment is rendered using RoadRunner. As a result, the locations of scene objects, including cones and parked vehicles, are moved from their pre-R2022b locations.
Straight Road | Curved Road | Parking Lot | Large Parking Lot | Open Surface | Double Lane Change | US Highway | Virtual Mcity