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audioplayer

Object for playing audio

Description

Use an audioplayer object to play audio data. The object contains properties that enable additional flexibility during playback. For example, you can pause, resume, or define callbacks using the audioplayer object functions.

Creation

Syntax

player = audioplayer(Y,Fs)
player = audioplayer(Y,Fs,nBits)
player = audioplayer(Y,Fs,nBits,ID)
player = audioplayer(recorder)
player = audioplayer(recorder,ID)

Description

example

player = audioplayer(Y,Fs) creates an audioplayer object for signal Y, using sample rate Fs. The function returns the audio player object, player.

example

player = audioplayer(Y,Fs,nBits) uses nBits bits per sample for signal Y.

example

player = audioplayer(Y,Fs,nBits,ID) uses the audio device identified by ID for output.

example

player = audioplayer(recorder) creates an audioplayer object using audio recorder object recorder.

example

player = audioplayer(recorder,ID) creates an object from recorder that uses the audio device identified by ID for output.

Input Arguments

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Audio signal, specified as a vector or two-dimensional array of numeric data.

The value range of the input sample depends on the data type.

Data Type

Sample Value Range

int8

-128 to 127

uint8

0 to 255

int16

-32768 to 32767

single

-1 to 1

double

-1 to 1

Data Types: single | double | int8 | int16 | uint8

Sampling frequency in hertz (Hz), specified as a numeric scalar.

Valid values of the sampling rate depend on both the sample rates permitted by MATLAB® and the specific audio hardware on your system. MATLAB has a hard restriction of 1000 Hz <= Fs <= 384000 Hz, although further hardware-dependent restrictions apply. Typical values supported by most sound cards are 8000, 11025, 22050, 44100, 48000, and 96000 hertz.

Data Types: single | double

Bits per sample, specified as 8, 16, or 24.

Specify nBits only when the signal Y contains floating-point values. Valid values of nBits depend on the audio hardware. For example, depending on your audio hardware, nBits can be one of these values: 8, 16, or 24.

Device identifier, specified as an integer.

To obtain the ID of a device, use the audiodevinfo function.

Audio recorder object, specified as an audiorecorder object. Use the audiorecorder function to create the object.

Properties

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This property is read-only.

Bits per sample, returned as a positive integer.

This property is read-only.

Sample currently playing on the audio output device, returned as a positive integer.

If the device is not playing, then CurrentSample is the next sample to play using the play or resume methods.

This property is read-only.

Audio device identifier, returned as an integer.

This property is read-only.

Number of audio channels, returned as 1 or 2.

This property is read-only.

Audio player status, returned as on or off.

Sampling frequency in hertz (Hz), returned as a numeric scalar.

To set the SampleRate, use the Fs input argument when constructing the audioplayer object.

This property is read-only.

Total length of the audio data in samples, returned as an integer.

Label, specified as a character vector.

This property is read-only.

Object class name, returned as 'audioplayer'.

User-defined data, specified as a value of any data type. Use this property to store any additional data with the object.

Function to execute at start of playback, specified as a character vector or string scalar containing the name of the function, or a function handle.

The first two inputs to your callback function must be the audioplayer object and an event structure. For more information, see callback functions.

Function to execute at the end of playback, specified as a character vector or string scalar containing the name of the function, or a function handle.

The first two inputs to your callback function must be the audioplayer object and an event structure. For more information, see callback functions.

Function to execute repeatedly during playback, specified as a character vector or string scalar containing the name of the function, or a function handle. To specify time intervals for the repetitions, use the TimerPeriod property.

The first two inputs to your callback function must be the audioplayer object and an event structure. For more information, see callback functions.

Timer period, specified as numeric scalar.

Timer period is the time in seconds between TimerFcn callbacks.

Object Functions

getQuery property values for audioplayer object
isplayingDetermine if playback is in progress
pausePause playback or recording
playPlay audio from audioplayer object
playblockingPlay audio from audioplayer object, hold control until playback completes
resume Resume playback or recording from paused state
setSet property values for audioplayer object
stopStop playback or recording

Examples

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Load and play a sample audio file.

Load handel.mat into the workspace. The file contains a sample audio data array y and the sampling rate Fs.

load('handel.mat')
whos y Fs
  Name          Size             Bytes  Class     Attributes

  Fs            1x1                  8  double              
  y         73113x1             584904  double              

Create an audioplayer object to play the file.

player = audioplayer(y,Fs);

Play the audio object on the default audio device.

play(player);

Record audio data from a microphone and then play the recorded audio.

Create an audiorecorder object with default property values.

recObj = audiorecorder;

Record a five second sample of your speech with your microphone.

disp('Start speaking.')
Start speaking.
recordblocking(recObj,5);
disp('End of Recording.');
End of Recording.

Create an audio player object from the recording and then play the recorded sample.

playerObj = audioplayer(recObj);
play(playerObj);

Introduced before R2006a