Triangulation in 2-D or 3-D

Use `triangulation`

to create an in-memory
representation of any 2-D or 3-D triangulation data that is in matrix format, such as
the matrix output from the `delaunay`

function or other software
tools. When your data is represented using `triangulation`

, you can perform topological and geometric queries, which
you can use to develop geometric algorithms. For example, you can find the triangles or
tetrahedra attached to a vertex, those that share an edge, their circumcenters, and
other features.

To create a `triangulation`

object, use the
`triangulation`

function with input arguments that define the
triangulation's points and connectivity.

`barycentricToCartesian` | Convert coordinates from barycentric to Cartesian |

`cartesianToBarycentric` | Convert coordinates from Cartesian to barycentric |

`circumcenter` | Circumcenter of triangle or tetrahedron |

`edgeAttachments` | Triangles or tetrahedra attached to specified edge |

`edges` | Triangulation edges |

`faceNormal` | Triangulation unit normal vectors |

`featureEdges` | Handle sharp edges of triangulation |

`freeBoundary` | Free boundary facets |

`incenter` | Incenter of triangulation elements |

`isConnected` | Test if two vertices are connected by an edge |

`nearestNeighbor` | Closest vertex |

`neighbors` | Triangle or tetrahedron neighbors |

`pointLocation` | Triangle or tetrahedron enclosing point |

`size` | Size of triangulation connectivity list |

`vertexAttachments` | Triangles or tetrahedra attached to vertex |

`vertexNormal` | Triangulation vertex normal |