Spatial undersampling of a wavefield by an array produces visible
grating lobes. If you think of the wavenumber, k, as analogous to
angular frequency, then you must sample the signal at spatial intervals smaller than
π/kmax (or
λmin/2) to remove aliasing. The
appearance of visible grating lobes is also known as spatial aliasing. The variable
kmax is the largest wavenumber
value present in the signal.
The directions of maximum spatial response of a URA are determined by the peaks of
the array pattern (alternatively called the beam
pattern or array factor.) Peaks other than
the main lobe peak are called grating lobes. For a URA, the array pattern depends
only on the wavenumber component of the wavefield in the array plane (the
y and z directions for the
phased.URA
System object). The wavenumber components are related to the look-direction of an
arriving wavefield by ky = –2π sin az cos
el/λ and kz = –2π sin el/λ.
The angle az is azimuth angle of the arriving wavefield. The
angle el is elevation angle of the arriving wavefield. The
look-direction points away from the array to the wavefield source.
The array pattern possesses an infinite number of periodically spaced peaks that
are equal in strength to the mainlobe peak. If you steer the array to the
az0, el0
azimuth and elevation direction, the array pattern for the URA has its mainlobe peak
at the wavenumber value, ky0 = –2π sin
az0 cos el0/λ,
kz0 = –2π sin
el0/λ. The array pattern has strong peaks at
kym = ky0 + 2π
m/dy, kzn =
kz0 + 2π n/dz for
integer values of m and n. The quantities
dy and
dz are the inter-element spacings
in the y- and z-directions, respectively.
Expressed in terms of direction cosines, the grating lobes occur at
um = u0
–mλ/dy and
vn = v0
–nλ/dz. The main lobe direction cosines are
determined by u0 = sin az0
cos el0 and v0
= sin el0 when expressed in terms of the
look-direction.
Grating lobes can be visible or nonvisible, depending upon the value of
um2 +
vn2. When
um2 +
vn2 ≤ 1, the
look direction represents a visible direction. When the value is greater than one,
the grating lobe is non-visible. For each visible grating lobe, you can compute a
look direction
(azm,n,elm,n)
from um = sin azm cos
elm and vn
= sin eln. The spacing of grating lobes depends
upon λ/d. When λ/d is small enough, multiple
grating lobe peaks can correspond to physical look-directions.