You can attach data to an entity using one or more attributes of the entity. Each attribute has a name and a numeric value. Read or change the values of attributes during the simulation. Use the attributes to route or match the entities, and to set the resource amount that the entities acquire.
An entity can store characteristics of data in an attribute.
Attach data to entities.
Use the attributes table to change attribute values.
Use the Selected Resources table of the Resource Acquirer block to receive the resource amount definition from the block dialog box or an entity attribute.
This example shows how to build a model to store and match entities representing bicycle components.