rotation meshgrid surface with the predefined angel(using rotation matrix)
Show older comments
Let's say:
x=1:0.2:1.8= [1 1.2 1.4 1.6 1.8];
y=2:0.2:3 = [2 2.2 2.4 2.6 2.8 3];
z=[2 5 2 2 2; 2.1 2.1 2.1 2.1 2.1; 2 2 2 2 2; 3 3 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X,Y] = meshgrid(x,y);
surf(X,Y,Z);% the plot show below


The question is: How can I rotate the plot data with the angel=10 (degree), counterclockwise about Z axis, & How can I plot the new meshgrid surface (using the new rotate data) as the below figure?
angel=10;
R=[cosd(angel) -sind(angel) 0;sind(angel) cosd(angel) 0;0 0 1];%the rotation matrix R

Accepted Answer
More Answers (1)
A 2D rotation is sufficient, if you want to rotate the X and Y coordinates only.
x = 1:0.2:1.8; % [1 1.2 1.4 1.6 1.8];
y = 2:0.2:3; % [2 2.2 2.4 2.6 2.8 3];
Z = [2 , 5, 2, 2, 2; 2.1, 2.1, 2.1, 2.1, 2.1; 2, 2, 2, 2, 2; ...
3, 3, 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X, Y] = meshgrid(x,y);
subplot(1,2,1)
surf(X,Y,Z);
angel = 10;
R = [cosd(angel), -sind(angel); sind(angel), cosd(angel)];
XY = R * [X(:).'; Y(:).'];
XX = reshape(XY(1, :), size(X));
YY = reshape(XY(2, :), size(Y);
subplot(1,2,2)
surf(XX, YY, Z);
7 Comments
Matt J
on 23 Nov 2018
See also Syntax 3 of this FEX file.
Matt J
on 23 Nov 2018
The AxelRot.m file that I provided a link to will allow you to specify an axis of rotation.
Bruno Luong
on 23 Nov 2018
Edited: Bruno Luong
on 23 Nov 2018
x = 1:0.2:1.8;
y = 2:0.2:3;
z=[ 2 5 2 2 2;
2.1 2.1 2.1 2.1 2.1;
2 2 2 2 2;
3 3 3 3 3;
1 1 1 1 1;
2.5 2.5 2.5 2.5 2.5];
[X,Y] = meshgrid(x,y);
% Rotate about the center
xyc = [mean(x), mean(y)];
theta = 30/180*pi;
R = [cos(theta) -sin(theta);
sin(theta) cos(theta)];
XY = xyc' + R * ([X(:) Y(:)]-xyc)';
XR = reshape(XY(1,:),size(X));
YR = reshape(XY(2,:),size(Y));
close all
surf(X,Y,z);
hold on
surf(XR,YR,z);
ha ha
on 24 Nov 2018
Jan
on 24 Nov 2018
@haha: Please do not advertise another thread. Imagine the pollution of the forum, if all users would do this. Thanks.
"But as you observed, the surface is rotated and also translate. It is NOT only rotate." - My suggested code was a pure rotation around the origin of the corrdinate system. The modification by removing the mean of the points at first and add them after a rotation includes a translation in addition.
Categories
Find more on Interactions, Camera Views, and Lighting in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!


