very cool, love the problem!
Agreed, although (unlike you) I'm not clever enough to solve it without a joystick...
FOR THOSE WHO WANNA MAP IT AS YOU GO, for shigs
I already made the map for ya (DL the png, the fig takes more mem. to load in)
Easy as ...
map1 = imread('Map1.png');
map1 = imresize(map1, [M*18, N*18]);
Then when you're plotting your points, multiply the coordinate by 18 and shift x by -8 and y by +9
xShift = -8; yShift = 9;
x = j*18 + xShift; y = (M-i+1)*-18 + M*18 + yShift;
Fun stuff. Haven't solved the problem yet but I'm loving it (spending too much time on the graphics probably :D )
OH and the RGB for the ghosts is...
gh1 = [1 0 0]; % BLINKY (red)
gh2 = [20 299 228]/255; % INKY (blue)
gh3 = [226 147 228]/255; % PINKY (pink)
gh4 = [228 153 59]/255; % CLYDE (orange)
Return the 3n+1 sequence for n
Test if a Number is a Palindrome without using any String Operations
Decode a simplified barcode
Compute a dot product of two vectors x and y
Create an n-by-n null matrix and fill with ones certain positions
Kaggle: Reverse Game of Life - Single Move to One Cell Case
Criss-Cross Verification: NHL
GJam 2014 China Rd A: Rational Number Tree (Large Values)
PACMAT 06 - Optimized Ghosts, Equal Speed, Inf Lives; Interactive Download
PACMAT 05 - Optimized Ghosts, PACMAT increasing speed, 12 Lives
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