bwulterode
Ultimate erosion
Description
Examples
Perform Ultimate Erosion of Binary Image
Read a binary image into the workspace and display it.
originalBW = imread('circles.png');
imshow(originalBW)
Perform the ultimate erosion of the image and display it.
ultimateErosion = bwulterode(originalBW); figure, imshow(ultimateErosion)
Input Arguments
BW
— Binary image
numeric array  logical array
Binary image, specified as a numeric or logical array of any dimension. For numeric input,
any nonzero pixels are considered to be 1
(true
).
Example: BW = imread('circles.png')
;
Data Types: single
 double
 int8
 int16
 int32
 int64
 uint8
 uint16
 uint32
 uint64
 logical
method
— Distance transform method
'euclidean'
(default)  'quasieuclidean'
 'cityblock'
 'chessboard'
Distance transform method, specified as one of the values in this table.
Method  Description 

'chessboard'  In 2D, the chessboard distance between (x_{1},y_{1}) and (x_{2},y_{2}) is
max(│x_{1} – x_{2}│,│y_{1} – y_{2}│).

'cityblock'  In 2D, the cityblock distance between (x_{1},y_{1}) and (x_{2},y_{2}) is
│x_{1} – x_{2}│ + │y_{1} – y_{2}│

'euclidean'  In 2D, the Euclidean distance between (x_{1},y_{1}) and (x_{2},y_{2}) is
$$\sqrt{{({x}_{1}{x}_{2})}^{2}+{({y}_{1}{y}_{2})}^{2}}.$$

'quasieuclidean'  In 2D, the quasiEuclidean distance between (x_{1},y_{1}) and (x_{2},y_{2}) is
$$\left{x}_{1}{x}_{2}\right+(\sqrt{2}1)\left{y}_{1}{y}_{2}\right,\text{}\left{x}_{1}{x}_{2}\right\left{y}_{1}{y}_{2}\right$$
$$(\sqrt{2}1)\left{x}_{1}{x}_{2}\right+\left{y}_{1}{y}_{2}\right,\text{otherwise}\text{.}$$

For more information, see Distance Transform of a Binary Image.
conn
— Pixel connectivity
4
 8
 6
 18
 26
 3by3by ... by3 matrix of 0
s and
1
s
Pixel connectivity, specified as one of the values in this table. The default
connectivity is 8
for 2D images, and 26
for 3D
images.
Value  Meaning  

TwoDimensional Connectivities  
 Pixels are connected if their edges touch. The neighborhood of a pixel are the adjacent pixels in the horizontal or vertical direction. 
Current pixel is shown in gray. 
 Pixels are connected if their edges or corners touch. The neighborhood of a pixel are the adjacent pixels in the horizontal, vertical, or diagonal direction. 
Current pixel is shown in gray. 
ThreeDimensional Connectivities  
 Pixels are connected if their faces touch. The neighborhood of a pixel are the adjacent pixels in:

Current pixel is shown in gray. 
 Pixels are connected if their faces or edges touch. The neighborhood of a pixel are the adjacent pixels in:

Current pixel is center of cube. 
 Pixels are connected if their faces, edges, or corners touch. The neighborhood of a pixel are the adjacent pixels in:

Current pixel is center of cube. 
For higher dimensions, bwulterode
uses the default value
.conndef
(ndims(BW),'maximal')
Connectivity can also be
defined in a more general way for any dimension by specifying a 3by3by ... by3 matrix of
0
s and 1
s. The 1
valued elements
define neighborhood locations relative to the center element of conn
. Note
that conn
must be symmetric about its center element. See Specifying Custom Connectivities for more information.
Data Types: double
 logical
Output Arguments
BW2
— Eroded image
logical array
Eroded image, returned as a logical array of the same size as
BW
.
Data Types: logical
Version History
Introduced before R2006a
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