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Mesh plot

`mesh(X,Y,Z)`

mesh(Z)

mesh(...,C)

mesh(...,'* PropertyName*',PropertyValue,...)

mesh(axes_handles,...)

s = mesh(...)

`mesh(X,Y,Z)`

draws a wireframe
mesh with color determined by `Z`

, so color is proportional
to surface height. If `X`

and `Y`

are
vectors, `length(X) = n`

and ```
length(Y) =
m
```

, where `[m,n] = size(Z)`

. In this case,
(*X*(*j*), *Y*(*i*), *Z*(*i*,*j*))
are the intersections of the wireframe grid lines; `X`

and `Y`

correspond
to the columns and rows of `Z`

, respectively. If `X`

and `Y`

are
matrices, (*X*(*i*,*j*), *Y*(*i*,*j*), *Z*(*i*,*j*))
are the intersections of the wireframe grid lines. The values in `X`

, `Y`

,
or `Z`

can be numeric, datetime, duration, or categorical
values.

`mesh(Z)`

draws a wireframe
mesh using `X = 1:n`

and `Y = 1:m`

,
where `[m,n] = size(Z)`

. The height, `Z`

,
is a single-valued function defined over a rectangular grid. Color
is proportional to surface height. The values in `Z`

can
be numeric, datetime, duration, or categorical values.

`mesh(...,C)`

draws a wireframe
mesh with color determined by matrix `C`

. MATLAB^{®} performs
a linear transformation on the data in `C`

to obtain
colors from the current colormap. If `X`

, `Y`

,
and `Z`

are matrices, they must be the same size
as `C`

.

`mesh(...,'`

sets the value of the specified surface property. Multiple property
values can be set with a single statement.* PropertyName*',PropertyValue,...)

`mesh(axes_handles,...)`

plots into the axes with handle `axes_handle`

instead
of the current axes (`gca`

).

`s = mesh(...)`

returns a Surface Properties object.

`mesh`

does not accept complex inputs.

A mesh is drawn as a `Surface`

object with the viewpoint specified by
`view(3)`

. The face color is the same as the background color (to
simulate a wireframe with hidden-surface elimination), or `none`

when
drawing a standard see-through wireframe. The current colormap determines the edge
color. The `hidden`

command controls the simulation of hidden-surface
elimination in the mesh, and the `shading`

command controls the
shading model.

`axis`

|`colormap`

|`griddata`

|`hidden`

|`hold`

|`meshc`

|`meshgrid`

|`meshz`

|`scatteredInterpolant`

|`shading`

|`surf`

|`surface`

|`view`

|`waterfall`