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Large Parking Lot

Large parking lot 3D environment

Description

The Large Parking Lot scene is a 3D environment of a large parking lot that contains cones, curbs, traffic signs, and parked vehicles. The scene is rendered using the Unreal Engine® from Epic Games®.

To simulate a driving maneuver in this scene:

  1. Add a Simulation 3D Scene Configuration block to your Simulink® model.

  2. In this block, set the Scene source parameter to Default Scenes.

  3. Set the enabled Scene name parameter to Large parking lot.

Scene Layout

The scene uses the world coordinate system to locate objects.

This table provides the scene area corner locations in the world coordinate system. Dimensions are in m and deg.

Locations

X

(m)

Y

(m)

Z

(m)

Scene — Top left

-78.6

-73.5

0

Scene — Bottom right

72.6

77.7

0

Recommended Vehicle Starting Location

This table provides the recommended starting location for the vehicle in the world coordinate system. Dimensions are in m and deg.

Recommended Starting Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

45.0

54.7

0

0

0

-90

Parking Space Dimensions

This figure shows the parking space dimensions, in m.

Other Vehicles

This table provides the vehicle tag names and initial locations for other vehicles in the scene, in the world coordinate system. Dimensions are in m and deg.

Object

Unreal Engine Editor Name

Locations

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Vehicle

SM_Hatchback

5.68

-14.25

0.05

0

0

-90

SM_PickupTruck2

5.59

-40.40

0.05

0

0

90

SM_PickupTruck

-5.35

-34.87

0.05

0

0

-90

SM_MuscleCar

29.70

-13.80

0.05

0

0

-90

SM_PickupTruck3

11.10

-0.9

0.05

0

0

90

SM_SUVCar

11.10

4.80

0.05

0

0

-90

SM_SedanCar4

5.60

4.80

0.05

0

0

-90

SM_Hatchback2

-16.10

4.40

0.05

0

0

-90

SM_SedanCar

-21.50

18.40

0.05

0

0

90

SM_SUVCar2

-24.20

18.40

0.05

0

0

90

SM_SedanCar2

-26.90

18.40

0.05

0

0

90

SM_SedanCar3

-40.40

18.40

0.05

0

0

90

SM_MuscleCar2

11.10

25.90

0.05

0

0

-90

SM_Hatchback3

-21.50

38.90

0.05

0

0

90

SM_PickupTruck4

-27.00

46.40

0.05

0

0

-90

Cones

This table provides the object names and locations in the world coordinate system. Dimensions are in m and deg.

Object

Unreal Engine Editor Name

Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Cone

SM_Cone1

-21.43

-23.41

0.05

0

0

0

SM_Cone2

-24.20

36.19

0.05

0

0

0

SM_Cone3

-37.74

48.02

0.05

0

0

0

SM_Cone4

-26.97

-2.68

0.05

0

0

0

SM_Cone5

13.95

28.21

0.05

0

0

0

Traffic Signs

This table provides the object names and locations in the world coordinate system. Dimensions are in m and deg.

Object

Unreal Engine Editor Name

Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Traffic signs

SM_StopSign1

34.77

57.38

0.11

0

0

0

SM_StopSign2

35.29

36.38

0.11

0

0

0

SM_StopSign3

35.28

15.955

0.11

0

0

180

SM_StopSign4

35.35

-2.92

0.11

0

0

180

SM_StopSign5

35.69

-23.64

0.11

0

0

0

SM_DisabilitySign1

23.8142.710.11

0

0

0

SM_DisabilitySign2

29.2142.710.11

0

0

0

SM_DisabilitySign3

23.8141.710.11

0

0

180

SM_DisabilitySign4

29.2141.710.11

0

0

180

SM_DisabilitySign5

24.25-17.010.11

0

0

0

SM_DisabilitySign6

29.69-17.010.11

0

0

0

SM_DisabilitySign7

25.25-18.310.11

0

0

180

SM_DisabilitySign8

29.69-18.310.11

0

0

180

World Coordinate System

The 3D visualization environment uses a world coordinate system with axes that are fixed in the inertial reference frame.

AxisDescription
X

Forward direction of the vehicle

Roll — Right-handed rotation about X-axis

Y

Extends to the right of the vehicle, parallel to the ground plane

Pitch — Right-handed rotation about Y-axis

Z

Extends upwards

Yaw — Left-handed rotation about Z-axis

Tips

  • If you have the Vehicle Dynamics Blockset™ Interface for Unreal Engine 4 Projects support package, then you can modify this scene. In the Unreal Engine project file that comes with the support package, this scene is named LargeParkingLot.

    For more details on customizing scenes, see Customize 3D Scenes for Vehicle Dynamics Simulations.