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US Highway

US highway 3D environment

Description

The US Highway scene is a 3D environment of a US highway that contains barriers, cones, and traffic signs. The scene is rendered using the Unreal Engine® from Epic Games®.

To simulate a driving maneuver in this scene:

  1. Add a Simulation 3D Scene Configuration block to your Simulink® model.

  2. In this block, set the Scene source parameter to Default Scenes.

  3. Set the enabled Scene name parameter to US highway.

Scene Layout

The scene uses the world coordinate system to locate objects.

The active area of the scene contains the road.

This table provides the scene area corner locations in the world coordinate system. Dimensions are in m.

Locations

X

(m)

Y

(m)

Z

(m)

Scene — Top left

-5080

-5080

1

Scene — Bottom right

5080

5080

1

Active area — Bottom left

2867.41

3169.93

1

Recommended Starting Location

This table provides the recommended starting location for the vehicle in the world coordinate system. Dimensions are in m and deg.

Recommended Starting Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

3592.00

2617.00

1.00

-1.00 in vehicle Z-down coordinate system

0

0

0

Barrier

This table provides the object names and locations in the world coordinate system. Dimensions are in m.

Object

Unreal Engine Editor Name

Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Barrier

SM_Barrier26

2866.45

2612.1

1

0

0

0

SM_Barrier27

2866.45

2609.35

1

SM_Barrier28

2866.45

2606.6

1

SM_Barrier29

2866.45

2603.95

1

SM_Barrier30

2866.45

2599.7

1

SM_Barrier31

2866.45

2596.95

1

SM_Barrier32

2866.45

2594.2

1

SM_Barrier33

2866.45

2591.55

1

Cones

This table provides the cone tag names and locations in the world coordinate system. Dimensions are in m.

Object

Unreal Engine Editor Name

Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Cone

SM_Cone

3022.85

2599.90

1

0

0

0

SM_Cone2

3022.85

2599.10

1

SM_Cone3

3022.85

2598.25

1

SM_Cone4

3022.85

2597.30

1

SM_Cone5

3022.85

2596.50

1

SM_Cone6

3022.85

2595.65

1

SM_Cone7

3022.85

2594.70

1

SM_Cone8

3022.85

2593.90

1

SM_Cone9

3022.85

2593.05

1

SM_Cone10

3022.85

2592.20

1

SM_Cone11

3022.85

2591.40

1

Traffic Signs

This table provides the traffic sign tag names and locations in the world coordinate system. Dimensions are in m.

Object

Unreal Engine Editor Name

Location

X

(m)

Y

(m)

Z

(m)

Roll

(deg)

Pitch

(deg)

Yaw

(deg)

Traffic Sign

SM_Large_Exit_Sign

3368.15

2588.20

1

0

0

-90°

SM_Small_Exit_Sign

3232.70

2588.40

1

0

0

-90°

ChevronAlignmentSign

3154.80

2584.50

1

0

0

-85°

ChevronAlignmentSign2

3149.10

2579.45

1

0

0

-85°

ChevronAlignmentSign3

3144.15

2571.95

1

0

0

-85°

ChevronAlignmentSign4

3139.45

2562.60

1

0

0

-85°

Lane Dimensions

This figure and table provides the lane dimensions, in m.

Variable

Dimension (m)

lw1

0.65

lw2

3.85

lw3

3.85

lw4

0.65

ml

1.5

s

3.0

mw

0.13

W

9.0

World Coordinate System

The 3D visualization environment uses a world coordinate system with axes that are fixed in the inertial reference frame.

AxisDescription
X

Forward direction of the vehicle

Roll — Right-handed rotation about X-axis

Y

Extends to the right of the vehicle, parallel to the ground plane

Pitch — Right-handed rotation about Y-axis

Z

Extends upwards

Yaw — Left-handed rotation about Z-axis

Tips

  • If you have the Vehicle Dynamics Blockset™ Interface for Unreal Engine 4 Projects support package, then you can modify this scene. In the Unreal Engine project file that comes with the support package, this scene is named USHighway.

    For more details on customizing scenes, see Customize 3D Scenes for Vehicle Dynamics Simulations.