Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Solve the Sudoku Row
Compute a dot product of two vectors x and y
Getting the indices from a vector
Area of an Isoceles Triangle
Sum of logarithms
Relative points in 2D: problem 2
Twists in 2D
Composing relative poses in 2D: problem 2
Relative pose in 2D: problem 2
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